Gather data
Battle, harvest, explore. Everything leaves data fragments behind.
A 2D MMO where your companions are built from data. Gather, learn, build, battle.
Four steps, that is all.
Battle, harvest, explore. Everything leaves data fragments behind.
The blueprint for a species. Learned once, known forever.
At the BitStation, plan and data become a living BitMon.
Your BitMon fights at your side and follows you as a companion.
Day and night, weather, professions, trade, arena. And real players everywhere.
No waiting for the next turn: tactics, rotation and speed decide. Every strength has a weakness.
Before every fight you decide which BitMon steps in. Level, stats, elements and skills at a glance.
Herbalism, mining, fishing, cooking, decoding, programming.
Day and night cycles, weather, seasonal light. The world breathes.
Groups, friends, trading, auction house, chat. All live.

Achievements, badges, statistics. Everything gets recorded.
Browse every species, their elements and stats. Straight from the game.
BitMonz is in closed testing. Request a test key and we will email you as soon as one is free for you.
What's new in the world of BitMonz.
Outdoors, gusts now drift across the screen as fine wind streaks from time to time, some of them spinning into a swirl. They follow the direction of the clouds, show up more often in wind and storms, and there is no wind indoors. When a gust brushes past a tree, it bends much further, sways back and drops a few leaves.
The server now bundles movement into a few packets per second instead of sending every step on its own. You see up to 40 of the players closest to you. On top of that, logging in is faster, many simultaneous sounds no longer pile up into noise, and in big crowds the game automatically saves on details you would hardly notice.
Wild BitMonz no longer walk through rocks, trees and fences, and they no longer spawn inside them. If a BitMon stands right next to a plant or an ore, the E key now only triggers the closer target instead of both. Resources respawn reliably again. The enemy level is visible again in battle, and rain inside battles has been removed for now because it looked like a pattern. The shadow under your character now disappears in tall grass.
All realms at a glance. More realms will follow as the community grows.
Questions, feedback or business inquiries? Write to us directly.